
Has that been fixed? Allen: There have been some tweaks to Headhunter. There was an issue in the beta with Headhunter, with the skulls, around players goose-guarding opponents in order to cheat. Whenever Skullimanjaro is on and you have somebody running around with nine skulls, everybody on the map is after them, they blow up and it looks like Sonic the Hedgehog when all the rings fly out, that's always entertaining. You have to pick up the skulls and take them to the capture point to get points. It's similar to Slayer but whenever you kill somebody, instead of getting a point automatically they drop a skull. Of the new ones, I'm a big fan of Headhunter. Opdahl: There are certainly a lot more ways to play the game than there have been in the past.ĭavid, as the multiplayer guy, what's your favourite game type to play? Allen: That's a good question. If you're on heroic with one player it's going to be a little bit easier than heroic with three players. People who jump in with two players will actually see a quite-a-bit longer game than in previous Halos.Īllen: Just to be super clear, that's with the same difficulty level set. If you're playing with your four-player friends like that, you'll see a much more difficult challenge. One of the big differences for Reach is that the AI scales the difficulty on co-op. On Normal (difficulty) we think that players are going to have a similar experience. What about Halo 3? Allen: I don't think there are any maps from Halo 3.Īssuming they're not going to chase every secret that's out there, how long would a player expect their campaign to last? Opdahl: Roughly Halo 3 length. There are a lot of multiplayer maps rehashed from Halo: Combat Evolved and Halo 2. I would suspect that brand new players are going to stick more to the standard games rather than Arena, but we'll see how that plays out.

For the more competitive players, that's a way for them to be ranked against each other. The really hardcore players - like the guys who have been playing for 10 years - are probably going to gravitate towards that.

The other thing we've got that is very helpful is the Arena system. Our matchmaking system does a very good job of matching players of equal skill.

Can someone who is new to the series expect to match up against someone who is on the verge of becoming a 10-year veteran? Allen: There's definitely still a learning curve.

Halo has been around for nearly a decade. Xbox 360 owners in New Zealand are among the very first in the world to get their hands on the official prequel to the Halo series that, for many people, has defined the last nine years in gaming.īefore Reach went on sale in stores around the country, .nz spoke to two of Bungie's most important developers: Chris Opdahl, who served as the campaign design lead, and multiplayer producer David Allen.
